Change deployment to match your OS (click blue icon on the left CPUTuneCore, select Build Settings, Levels, and then set everything in macOS Deployment target to your OS. Use correct version of Xcode that has SDK for your OS.I was trying to compile CPUTuneApp and CPUTuneCore separately, only managing to compile the latter with success. In the end I after searching the errors I got, I found this answer on stackoverflow that opening. I am on MacOS 10.14.6, I had xcode 11.0 that did not work, tried to install SDK for 10.14 as per a commenter on the tutorial post, did not work, installed xcode 10.3 tried again but did not work either (always changing deployment info to 10.14). I just want to share what helped me to spare other people some time. Hello everyone, I am also trying to run my macbook without a battery following the tutorial by in the first post but after spending the whole day on it without any luck, I finally managed to do it on my last try before posting here and asking for a compiled version.
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